![]() I wouldn't like the game to have an ingame "save" not destroyed when you die for example, as if it was a feature you'd just use it too often and wouldn't feel the fear of the wolves, but I'm very happy to be able to manually copy my save every 4-6 hours of game time, so I'm not forced to restart from scratch if I don't feel like losing more than those 4-6 hours of progress.Īs well for items, if there was an easily accessible summon item console command, I fear I'd be tempted to use it too often to never lack matches or bullets on the other hand after exploring a whole zone without finding one matche I'm happy to be able to reset a place or two until I find some, instead of dying in the cold due to that awful luck.The main issue I see with using third party or home-brewed cheats and hacks is. In TLD, while the absence of easily accessible save feature or cheat console in game remind you it's supposed to be played with just one life and what loot you find on first try, you may if you feel unlucky and with a just limited effort cheat your way to better outcomes (while doing so by modifying game files is an incentive for not doing it too often, and reminds you you are cheating not using the game as intended). Most recent roguelikes abuse the steam cloud saving feature to completely force an absolute no-cheat and ironman mode, giving you no possibility to manually copy or alter saves to be the master of your game, which feels a bit silly for solo non competitive games. You need more items of a type (say bullets) ? You can reset locations where you found them (say The trapper den) by erasing their file in the save (open scenes in the save folder and delete the file) then all containers in this building/zone are lootable again.īy the way those two things are (non) features I really like in this game and hope won't be changed. You get attached to a character and tired of losing your progress / fear to lose some key item you have just found ? You can manually copy and duplicate the save from AppData/Local/Hinterland. ![]() ![]() ![]() I don't see anything at all wrong with that.Īctually it's easy enough in this game to cheat that I don't feel the need of console commands, even if I like being the master of my game instead of being forced to play iron man mode. I call it extending my fun with an already superb game. Some contributors to this thread will call that cheating. I liked to test the defenses I'd created for my settlements with the generated hordes. What does anyone else care if that's how I choose to alter my game to suit myself? Telling me I shouldn't be able to do that on principle doesn't make sense to me, it was my $20 and all I'm doing is amusing myself the way I see fit.Īfter I finished Fallout 4 for maybe the third time I started using the console to create large numbers of raiders and mutants and similar. You pay your $20 or whatever it cost for the game and you enjoy yourself as much as you can and if you can get more enjoyment out of starting out with three hatchets, what does anyone else care? For me, personally, I think that whetstones shouldn't wear out and although I've learned to deal with that (hacksaws can be repaired with scrap and there's enough scrap in this game to last at least a century) I wouldn't hesitate to reset the health of my whetstone with the console. This is, by it's very definition, a solo game. Some of the responses in this thread complain about that and call it cheating but my view is SO WHAT?! I also agree that people could use the capability to create their own experience with the game. I agree that sometimes the game has a glitch and you need to recover somehow and the console would help. I would like the console commands similar to those available in the Bethesda games.
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